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Grant: What designers would you say have influenced your style? Later I published games with Vae Victis France ( Ebre 1938), S&T, ATO, Command Japan, OSS and Compass Games… In the meantime, I had contacted Alea Ludopress, a Spanish wargame editor who published my first games: Iberos (Ancient Warfare in the Iberian Peninsula) and some Alea games such as Nordkapp, Kursk, and Italia ‘44 in 2020. But, alas, Command Magazine disappeared, so, after offering my game to various other publishers, I ended up publishing it with GMT Games in 2010, some 15 years after the first version of the game.
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So I wrote a proposal to Command Magazine, and, to my surprise, it got enough votes to be published. But, despite so much complexity it didn’t feel like the Spanish Civil War. In these times (mid-1990’s), we had the Europa Series game ( For Whom the Bell Tolls). But soon I realized that there weren’t any medium complexity games on the Spanish Civil War. I enjoyed Command Magazine, S&T, The Games, Avalon Hill and Alea Magazine of Spain. Javier: When I was in college, I rediscovered board wargaming. Grant: What motivated you to break into game design? What have you enjoyed most about the experience thus far? Within a few weeks of playing the game, I began to create house rules for the game because I felt that the rules of play were too simplistic… I became a wargamer at age 13, when an uncle of mine presented me with a copy of La Guerra Civil Española, a game on the Spanish Civil War by Spanish publisher NAC. Javier: I am a historian and translator from Barcelona, Spain. What are your hobbies? What’s your day job? Grant: First off Javier please tell us a little about yourself. I do want to apologize to him for holding onto this interview for so long as I have had it since late February but have not had an opportunity to post it because of previous commitments and deadlines with Kickstarters. I immediately reached out to Javier and he was more than willing to talk with us. Recently, I became aware that Javier was at it again and had designed a small wargame on action in The Congo that was appearing in Modern War Magazine No.
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If you are interested, you can read our review of the game at the following link: That game was a solid experience dealing with World War II in Africa and had some really interesting mechanics and tricks as players must work with the local native tribes as well as fight off the opponent. We became familiar with the work of Javier Romero when we played his game Lion of Judah: The War for Ethiopia, 1935-1941 from Compass Games in 2017.
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